Turn phones, switches and adaptive controllers into a shared training space.
Try access methods, build communication routines, run adaptive games, coach remotely, and leave with useful session data — without treating a game score as a diagnosis.
Tactile Switch Deck
Four giant actions inspired by adaptive switch arrays. Use touch, keyboard, gamepad buttons, external switches, scanning, or a remote trainer cue.
Motion Lab
Mount or hold the phone, zero a comfortable neutral position, then turn tilt, nod-like excursions and shake into intentional access signals.
Pulse Arena
Control the orb with tilt or gamepad axes. Large switch actions boost, brake, spawn targets and change traction. Difficulty adapts to success without calling slower responses “failure.”
Haptic Codes
Build repeatable cue patterns using phone vibration, controller rumble, tone and visual feedback. Phone browsers control timing rather than true motor amplitude; supported gamepads can use actual weak/strong magnitude.
Choose Start to begin.
Recognize a pattern by vibration, sound or visual cue. The app adjusts repetition and cue density based on recent responses.
Partner Coach
A trainer or friend can send a cue while the participant responds with their preferred access method. Remote controls respect the participant’s local permission switches.
Devices + Input Mapper
Browser Gamepad support can expose many USB/Bluetooth adaptive controllers and arcade devices. External switches connected through those devices appear as gamepad buttons; keyboard-emulating switches work too.
Task Builder
Build a short, repeatable professional access trial: cue → expected action → feedback → delay. Save presets locally and send them to a paired partner.
Session Report
Capture what was tried, how it was accessed, and what appeared usable. Metrics are descriptive performance observations — not diagnostic conclusions.